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 Map Dota ALLSTAR (update)

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PostSubyek: Map Dota ALLSTAR (update)   Sun Mar 27, 2011 4:05 pm

Silahkan yg mau berbagi tentang map dota allstar yg ter up to date...
update terakhir map dota allstar 6.71b
Changelog 6.71b
* Fixed a bug with Zeus's Aghanim upgrade
* Fixed a bug with Flesh Heap

bagi yg blom punya, bisa di download di:
Code:
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PostSubyek: Re: Map Dota ALLSTAR (update)   Mon Mar 28, 2011 11:52 am

Great kk............................ Tq cheers

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PostSubyek: Re: Map Dota ALLSTAR (update)   Mon Mar 28, 2011 12:39 pm

"GabRieL" wrote:
Great kk............................ Tq cheers

yaa sama², semoga bergunaa.. Surprised
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PostSubyek: Re: Map Dota ALLSTAR (update)   Mon Mar 28, 2011 5:06 pm

hidup kk satgas ....
cheers
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PostSubyek: Re: Map Dota ALLSTAR (update)   Tue Mar 29, 2011 9:33 am



nice kk satgas.. share aja skalian map dota yg ai..

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PostSubyek: Re: Map Dota ALLSTAR (update)   Sun Apr 03, 2011 2:52 pm

klo dp forum:
http://www.playdota.com/

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PostSubyek: Re: Map Dota ALLSTAR (update)   Tue Apr 05, 2011 7:04 am

Spydi wrote:

nice kk satgas.. share aja skalian map dota yg ai..
atas permintaan sodara, nihh req nya:
DotA Allstars v6.69c AI (BETA)
Changes in 6.69c AI
===================
1. Added Aghanim`s to Enchantress.
2. Invoker now gains attribute points for each orb he levels.
3. Mjollnir
- Static Charge changed from a chance on attacks to a chance on any damage
- Double click now activates Static Charge on yourself
4. Alchemist
- Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
- Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
5. Bone Fletcher
- Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
6. Dazzle
- Shallow Grave now has a duration indicator for allies
7. Luna
- Eclipse (Aghanim's version) target limit increased from 5 to 6
8. Morphling
- Adaptive Strike damage type changed from Physical to Magical (248693)
- Replicate cannot target Morphling's own illusions anymore
9. Ghost Scepter
- Cooldown increased from 25 to 30
- Cost increased from 1500 to 1600
10. Added items gemcourrier, mantastyleranged. Fixed skadi and Aghanim`s recipes.
11. Defiance Itembuilds Updated; [Tested]
12. Prices of Function E5 Updated; [Untested]
13. Gyrocopter
- Homing Missile now adds an ally only visual effect on targeted enemies
14. Furion
- Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
- Sprout code improved to reduce the chances of heroes sometimes popping out of it
- Sprout targeting change from 6.67 removed [Untested]
- Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target
15. Keeper of the Light
- Recall is now targetable through the minimap
16. Bane Elemental
- Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
- Added -disablehelp for Nightmare, to stop direct casting on allies
- Nightmare fixed so it properly stops enemy potions
17. New ItemBuild for Tiny Aghanims
18. Beastmaster
- Hawk's HP reduced from 100/200 to 50/100
- Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
19. Shadow Fiend
- Added a new command (-souls) to see the number of souls you have collected
- Added a new effect when you get a last hit with Necromastery on Nevermore
20. Fixed some minor issues with Javelin with spirit bear and invisible units (ancient bug 6.66b->6.67)
21. Fixed Liquid Fire interaction with Siege units (263667)
22. Increased Jakiro`s Macropyre (Aghanim's version) travel distance
22. Juggernaut
- Omnislash no longer wastes a strike by considering banished units in its search
23. Changed Bristleback's model and hero icon.[Untested]
24. Terrorblade - Fixed melee/range item to update properly for Metamorphosis transformation.
25. Focused Detonate added to IsGlobalSpellIgnore.
26. Fixed AI Furion usage of Wrath of Nature.
27. Fixed all Ultimate Cooldown changes.
28. Fixed Techies Remote Mines XP range gain from 1000 to 1200.
29. Eredar`s SoulCatcher modified as in 6.69c.
30. Warlock
- Increased Infernal movement speed from 320/330/340 to 320/340/360
- Immolation from multiple Infernals now stack (281065)
31. Fixed converted creeps from sometimes being slowed by Enchant
32. Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
33. Razor
- Static Link drains damage over 8 seconds instead of 10.
- Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
34. Lone Druid
- The "-ms" command now shows the movement speed of your Spirit Bear as well
35. Fixed bots starting to use drophack to remove humans from game (ROFL).
36. Sven now transforms into "that red thing" when he casts his ultimate (Ability Code: A1WH)
37. Fixed Glyph of Fortification not showing icon
38. Leoric
- Hellfire Blast damage redistributed to some on impact and some dps
- Scoreboard now displays Skeleton King's ultimate cooldown time
- Skeleton King will be automatically selected for you after he reincarnates
39. Added -disablehelp for Bloodrage
40. Wind Runner
- Shackleshot's search angle reduced from 30 to 26 degrees
41. Added 4 more options to -music (other6/7/8/9)
42. Magnataur
- Skewer damage rescaled to 70/140/210/280
43. Spirit Breaker
- Greater Bash no longer messes up the target's command
- Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target.
44. Slark
- Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
45. Witch Doctor
- Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
- Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
46. Armlet of Mordiggian
- HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
47. Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
48. Added a rabbit courier.
49. Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
50. Techies.
- Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
51. Healing Salve.
- Double clicking on Healing Salve causes it to be used on your hero.
52. Hand of Midas bounty text is now easier to see.
53. Magic Stick & Magic Wand.
- AoE for gaining charges reduced from 1600 to 1200
- No longer give you charges if a spell was cast from the fog of war
54. Manta ranged <-> melee converting fixed.
55. Metamorphosis manta use fixed.
56. Old Scrolls of Teleportation returned... human players will use the newest Scrolls, but AI will buy only the old version scrolls.
OLD: [A137] Order=channel
NEW: [A1R5] Order=tornado
57. Troll Warlord.
- Battle Trance self duration increased from 8 to 10 seconds
58. Added a sound effect that notifies allies near the location you are teleporting to
59. Added a ground effect when the water is gushing out from Torrent
60. Fixed Healing Ward to indicate the level to your allies instead of just for you
61. Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
62. Rebalanced the assist Gold & XP system... removed the Old Gold & XP system.
63. Fixed Roshan not dispelling Urn of Shadows
64. Fixed Liquid Fire interaction with Siege units (263667)
65. Fixed a bug with Scepter Dismember and Linken's Sphere
66. Fixed lag on first cast of Adaptive Strike
67. Fixed interaction between Level 3 Rupture and Force Staff
68. Fixed damage AoE on Waning Rift being slightly less than the silence AoE
69. Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
70. Fixed AoE on Strygwyr's thirst being off by 25
71. Fixed AoE on Song of the Siren being off by 25
72. Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
73. Fixed a very rare cause where you could Soul Ring usage could be lethal
74. Courier can no longer use Ghost Scepter (to prevent some abuses)
75. Fixed some minor incorrect behaviors when using burning spears at very low hp
76. Fixed some minor duration inconsistencies with Insatiable Hunger
77. Lone Druid
- Leash range increased to 1100
- Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
- Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
78. Meepo
- Fixed some targeting issues with casting poof (300996)
79. Tweaked condition for Slark`s Dark Pact usage.
80. Fix Sticky Napalm
81. Add auto crow morph
82. Removed some unused Fun parts
83. Enchantress new skills build
84. Venomancer`s Wards condition tweaked. More often use now.
85. 442+ memory leaks fixed.
86. Fixed AI Eredar only one image.
87. FINALLY FULL AI FOR INVOKER!!! I MIGHT TWEAK IT A BIT FOR THE NEXT

Code:
bisa di download di: http://www.filesonic.com/file/353634231
ZaNo wrote:
klo dp forum:
http://www.playdota.com/
sama aj gan, itu forumnya..
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PostSubyek: Re: Map Dota ALLSTAR (update)   Wed Apr 06, 2011 9:08 am

nice mas ;D
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PostSubyek: Re: Map Dota ALLSTAR (update)   Wed Apr 06, 2011 9:47 am

Nice info..
tq for sharing
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PostSubyek: Re: Map Dota ALLSTAR (update)   Thu Apr 07, 2011 5:14 am

nice deh om satgas.. biar user gk repot" nyari. Razz Razz

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PostSubyek: Re: Map Dota ALLSTAR (update)   Fri Apr 08, 2011 10:26 am

UNFORGIVEN- wrote:
Nice info..
tq for sharing
semoga berguna om..
Spydi wrote:
nice deh om satgas.. biar user gk repot" nyari. Razz Razz
iyaa nihh, semoga aj berguna ini threaeeds kkwkw...
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PostSubyek: Re: Map Dota ALLSTAR (update)   Tue Apr 12, 2011 1:02 am

di playdota.com juga ada video2 yg bagus buat reference
nice
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PostSubyek: Re: Map Dota ALLSTAR (update)   Tue Apr 12, 2011 2:18 pm

kalo ada map yang baru update lagi ya gan Very Happy Very Happy Very Happy
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PostSubyek: Re: Map Dota ALLSTAR (update)   Wed Apr 20, 2011 6:20 am

untuk menambahkan

6.70c Ai

Map Dota 6.70c AI by PleaseBugMeNot

Changelog for 6.70c AI
For More AI Maps: http://www.Dota-Utilities.com/

ORIGINAL CODE
--------------
1. Fixed some bugs with All Int/Agi/Str and SD modes
2. Added two new heroes: Phoenix & Tuskarr
3. Rearranged hero taverns
4. Clockwerk (6.67)
- Power Cogs unit trapping code improved a little bit
5. Added 3 new items: Medallion of Courage, Ancient Janggo of Endurance and Smoke of Deceit
6. Added buyback cooldown limit
7. All changes from 6.69c to 6.70c are ported.

AI IMPROVEMENTS
----------------
1. Fixed Lina`s Fiery Soul learning(6.60 error)
2. Various skills fixes:
Power Cog (clockwerk)
Recall (kotl)
Dark Rift (pit lord)
Void`s Time walk
Admiral`s Ghost ship
3. New Itembuilds for Phoenix, Tuskarr, Morphling and Sylla.
4. Tuskarr`s Walrus punch was rewritten because of crashing code inside. Skill may bug sometimes but that`s better than 100% crash.
5. Added Ethereal Blade+Adaptive strike usage combo for Morphling
6. New Itembuild for Morphling
7. Changes in item builds of: Vengeful, CM, Witch Doctor, Weaver, Lina, Meepo
8. Enchantress Impetus usage with Aghanim`s
9. Invoker Forge Spirits AI coordination.. after he gets bigger in levels, the spirits should begin hero chasing instead of creeping
10. Enigma Eidolons AI coordination
11. Leshrac new item build
12. NEW Visage Familiars AI and Soul Assumption usage
13. Fixed Juggernaut`s Ward movement
14. Fixed Vengeful AI swapping with Roshan.(ROFL)
15. Necrolic new itembuild and skillbuild
16. Added AI usage for Urn of Shadows(heal)
17. Added Orchid Malevolence to used items
18. Tweaked Invoker`s AI
- Added 3rd item build (DPS) and function filter for adding a 3rd build for the AI
- Smarter Invoker retreating func (he`ll break Ghost Walk if safe, no Zeus enemy or Zeus`s Ultimate in cooldown, no Furion or Spectre enemy present)
- Better early harassing (Deafening blast)
- Added Ice Wall to the attacking skills arsenal (still rare usage though)
- Added SunStrike ALL VISIBLE MAP usage for finishing those low HP heroes retreating
- Added summoning of Forge Spirits after Manta usage
19. Added Devour enemy creeps to Doom Bringer. He`ll go more jungling than before.
20. Doombringer Devour: enemy creeps + scan of neutral camps and Devouring Centaur Khan for his Stomp Skill or he`ll search for Speed aura(early levels). Doom will use Stomp when he learns it.
21. Added Medallion of Courage usage.
22. Adding Naix AI, new item and skills build.
23. Adding Armlet of Mordiggian usage.
24. Morph escape from 40% -> 48% HP.
25. Doom`s jungling disabled if Devour on more than 6 seconds CD.
26. Naix ultimate usage Infest added: he`ll infest Enemy or Allied creeps for healing his low HP retreating.
27. Ai for Spiritbreaker: Charge of Darkness and Nether Strike.
28. New item build for Spiritbreaker.
29. New skills build for Spiritbreaker.
30. Tweaks to Naix: probably fixed open wounds casting on creeps.
31. Added Attack with Urn of Shadows.
32. Added QuellingBlade to the misc items: Cloak, RoB, RoR.. only for melee heroes.
33. Fixed Manta Ranged disabling Linken`s sphere block.
34. Added a little reactions for AI vs Ursa.
35. Added some disabling skills to a function for anti-skill reactions.
36. Added a check if enemy Zeus is dead when Invoker is Ghost Walking.
37. Added a Quelling Blade chop usage to Furion`s Sprout Trees.
38. Treant`s Natures Guise rewritten - crash probably fixed.
39. Possible double Ancient Apparition Ice Blast Fix.
40. Basic AI for Phoenix. (No Sun Ray usage yet)
41. Tuskarr tweaks for Ice Ball (he won`t be so suicidal).
42. Fixed Charge of Darkness channeling problem. Before the dix, Spiritbreak was denying creeps in shadow form (funny).
43. Added a follow Invoker to Forged spirits, if attacked by Towers.
44. Vengeful spirit with 3 item builds
45. Added usage of item: Ancient Janggo of Endurance

For Download KLIK INI

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PostSubyek: Re: Map Dota ALLSTAR (update)   Thu Apr 28, 2011 6:07 am

MAP DOTA 6.72 RELEASED!

For Download visit : www.getdota.com

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PostSubyek: Re: Map Dota ALLSTAR (update)   Thu Apr 28, 2011 9:16 pm

wak wak wak 6.72 meepo bisa lima gan...


untuk post di atas gw TQ gan infona
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PostSubyek: Re: Map Dota ALLSTAR (update)   Thu Apr 28, 2011 11:15 pm

ALL ini detail dr map dota terbaru 6.72


Ancient Apparition :
-Armor reduced from 4 to 2

Axe :
-Base HP regeneration increased from 0.25 to 1
-Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

Bane Elemental :
-Brain Sap cooldown decreased from 16 to 14
-Fiend's Grip now gives vision of the target
-Enfeeble now reduces attack damage by a constant amount

Batrider :
-Armor reduced by 1

Beastmaster :
-Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
-Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
-Added Aghanim's Scepter upgrade

Bloodseeker :
-Bloodbath assist AoE increased from 200 to 225

Bounty Hunter :
-Base HP regeneration increased from 0.25 to 0.75
-Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

Bristleback :
-Warpath damage per stack increased from 4/8/12 to 10/15/20

Centaur Warchief :
-Movement speed increased from 300 to 305
-Double Edge cooldown decreased from 12 to 10
-Hoof Stomp cooldown decreased from 15 to 13

Chaos Knight :
-Base strength increased by 3
-Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
-Chaos Bolt now has a floating text indicator for the damage done

Chen :
-Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead

Clockwerk Goblin :
-Armor reduced by 1

Crystal Mayden :
-Freezing Field level 1 manacost decreased from 300 to 200

Dark Seer :
-Wall of Replica illusion damage improved from 70% to 70/80/90%
-Added an Aghanim's Scepter upgrade (and visual effect)

Doom Bringer :
-Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

Dragon Knight :
-Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

Drow Ranger :
-Previous sight range nerf reverted (from 6.68)

Eartshacker :
-Echo Slam initial damage reduced from 165/230/285 to 160/210/270

Enchantres :
-Aghanim's Impetus range bonus increased from +150 extra to +165

Faceless Void :
-Base HP regeneration increased from 0.25 to 0.75
-Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
-Chronosphere now reveals Invisible units
-Chronosphere cast range improved from 500/550/600 to 600
-Time Walk slow affects all units along his path, instead of just at the destination

Furion :
-Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

Guardian Wisp :
-Base damage increased from 33-42 to 43-52
-Attack range increased from 525 to 575
-Tether movement speed bonus reduced from 15/20/25/30% to 20%
-Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
-Spirits Oscillation subabilities no longer interrupt Wisp's movement
-Spirits now circle slightly faster when there are fewer alive
-Spirits no longer slow
-Spirits life duration increased by 3 seconds
-Spirits now spawn over 4 second interval instead of 6
-Overcharge Reworked

Gyrocopter :
-Agility growth increased from 2.4 to 2.8
-Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
-Added an Aghanim's Scepter upgrade (and visual effect)

Huskar :
-Burning Spears minimum HP requirement removed (it is still non-lethal)
-Life Break cast mechanism changed

Icarus :
-Icarus Dive cooldown decreased from 40 to 30
-Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
-Sun Ray no longer slows
-Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
-Sun Ray turn rate slightly improved
-Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits

Invoker :
-No longer gets interrupted by casting orbs or invoke
-Base damage reduced by 5
-Alacrity can now target mechanical units (1680)
-Alacrity manacost increased from 50 to 100
-Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
-Cold Snap now requires a minimum of 10 damage before it triggers
-Ice Wall no longer affects magic immune units
-The Invoke combinations are now displayed in the ability tooltip
-Fixed some issues with how Invoke tracks your recently casted spells

Jakiro :
-Macropyre AoE increased from 200 to 225

Juggernaut :
-Base HP regeneration increased from 0.25 to 0.75
-Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

Kunkka :
-Ghost Ship stun increased from 1 to 1.2 seconds
-Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

Krobelus :
-Base HP regeneration increased from 0.25 to 0.75
-Witchcraft bonuses rescaled to be more straightforward

Lanaya :
-Psi Blades width increased from 70 to 80

Leorik :
-Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
-Reincarnation delay decreased from 5/4.5/4 to 3 seconds

Lich :
-Dark Ritual cooldown rescaled from 30/27/24/21 to 35/3

Lina Inverse :
-Aghanim's Laguna Blade cast range increased from 600 to 900

Lone Druid :
-Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

Lord of Avernus :
-Aphotic Shield cast range increased from 350 to 450

Luna Moonfang :
-Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

Lycanthrope :
-Wolves move speed increased from 400 to 400/420/440/460
-Wolves collision size reduced a bit

Magina :
-Base attack time improved from 1.45 to 1.35

Magnus :
-Cast point reduced
-Empower cast range increased from 500 to 800
-Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

Meepo :
-Added an Aghanim's Scepter upgrade

Morphling :
-Armor reduced by 2
-Replicate now has a visual time (player only) that counts down its duration
-Morph now has a visual effect

Nai'x :
-Reworked Infest,now worked at Allied Hero

Naga Siren :
-Base HP regeneration increased from 0.25 to 0.75
-Nearby Naga Siren illusions now play the Ensnare animation
-Critical Strike replaced with Rip Tide
-Song of the Siren reworked

Necrolyte :
-Reaper's Scythe reworked slightly

Nerubian Weaver :
-Armor reduced by 1
-The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

Night Stalker :
-Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
-Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

Obsidian Destroyer :
-Intelligence growth increased from 2.8 to 3.3

Panda :
-Drunken Haze duration increased from 7 to 8 seconds
-Primal Split Earth panda now carries the hero's auras around him

Pit Lord :
-Model size slightly reduced
-Cast Point decreased from 0.75 to 0.60
-Dark Rift level 1 can now target units
-Expulsion reworked slightly
-Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
-Pit of Malice now deals 100 damage when it affects a unit
-Pit of Malice now creates 5 corpses in the cast area
-Firestorm reworked,now damage at building

Puck :
-Base damage increased by 4
-Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds

Pudge :
-Rot damage increased from 25/50/75/100 to 35/60/85/110

Queen Of Pain :
-Sonic Wave damage rescaled from 290/430/600 to 350/475/600

Rhasta :
-Base damage increased by 5
-Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
-Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
-Mass Serpent Wards are now automatically added to your unit selection upon cast

Rooftrelen :
-Armor reduced by 1
-Nature's Guise now gives the unit a 10% movement speed bonus
-Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
-Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
-Overgrowth rebalanced
-Living Armor Reworked
-Forest Sentinel Replaced with Leech Seed

Sand King :
-Armor increased by 1

Shadow Priest :
-Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

Shadow Demon :
-Disruption manacost increased from 75 to 120
-Disruption cooldown rescaled from 16 to 25/22/19/16
-Disruption illusion duration rescaled from 6 to 5/6/7/8
-Changed Shadow Demon's hero model

Silencer :
-Movement speed increased from 290 to 300
-Curse of the Silent cast range decreased from 900 to 800
-Glaives of Wisdom cooldown from 2/0/0/0 to 0
-Last Word is now muted when Silencer is stunned (previously it was only when silenced)
-Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
-Last Word AoE decreased from 900 to 750
-Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero

Slithreen Guard :
-Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

-Slark :
-Strength growth increased from 1.0 to 1.8
-Intelligence growth increased from 1.6 to 1.9
-Agility growth reduced from 2.0 to 1.5
-Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
-Essence Shift agility bonus reduced from 4 to 3 per attack
-Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
-Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
-Pounce no longer hits non-hero units
-Pounce AoE increased from 85 to 95
-Pounce's speed fixed to be the same at all levels

Spirit Breaker :
-Base HP regeneration increased from 0.25 to 0.75
-Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
-Charge of Darkness Reworked

Rikimaru :
-Base HP regeneration increased from 0.25 to 0.75
-Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
-Smoke Screen cast range increased from 350 to 425
-Smoke Screen cooldown decreased from 15 to 13 seconds

Sven :
-Great Cleave AoE increased from 175 to 200

Tauren :
-Ancestral Spirit now has a secondary ability that returns the spirit
-Ancestral Spirit cooldown decreased from 19 to 16
-Ancestral Spirit cast range increased from 1000 to 1200

Techis :
-Aghanim's Remote Mine cast range decreased from 900 to 700
-Land Mine limit increased from 15 to 20
-Suicide Squad, Attack! now gives Techies XP for kills he gets with it
-Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
-Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
-Detonate All subability of Remote Mine removed

Terorblade :
-Movement speed increased from 300 to 310
-Sunder HP limit now applies to yourself
-Sunder cooldown rescaled from 200/120/60 to 160/110/60
-Metamorphosis reworked
-Conjure Image replaced with Zeal
-Soul Steal replaced with Reflection

Tidehunter :
-Anchor Smash reworked

Tinker :
-Heat Seeking Missile now hits 2 units at all levels

Tiny :
-Tossed allied units no longer take damage (they used to take a portion of the damage)

Troll Warlord :
-Cast point reduced by 0.3
-Berserker Rage transformation time removed (was 0.1 sec)
-Blind replaced with Whirling Axes

Tuskar :
-Ice Shards now kills trees around the area it is created
-Snowball no longer moves faster based on the allies inside of it

Ursa :
-Enrage no longer triggers an additional Fury Swipes hit
-Earthshock damage increased from 70/120/170/220 to 90/140/190/240
-Fury Swipes duration increased from 5 to 6 seconds
-Overpower cast time removed

Vengeful Spirit :
-Aghanim's Nether Swap can now target creeps

Venomancer :
-Base HP regeneration increased from 0.25 to 0.75

Viper :
-Corrosive Skin now stacks with Poison Attack

Visage :
-Base Strength decreased from 25 to 22
-Strength growth increased from 2.2 to 2.4
-Soul Assumption manacost rescaled from 150 to 200/180/160/140
-Familiars HP improved from 300/400/500 to 300/450/600

Warlock :
-Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
-Fatal Bonds casting range increased from 600 to 800
-Upheaval cooldown decreased from 65 to 50

Windrunner :
-Shackleshot cooldown increased from 10 to 12 seconds

Witch Doctor :
-Death Ward is automatically added to your unit selection upon cast

Zeus :
-Arc Lightning cooldown decreased from 2.25 to 2.0
-Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80





Added a new hero (Rubick)






Ancient Janggo of Endurance :
-Charges can now be refreshed by buying the recipe

Animal Courier and Flying Courier :
-Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
-Minimap indicator is now shown at the location where a courier dies
-Resume Delivery ability added, upon use the courier will resume its previous deliver action
For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.

Assault Cuirass
-Assault Cuirass recipe cost decreased from 1500 to 1300

Bloodstone
-Now starts with 5 charges
-Can no longer be disassembled
This is primarily due to the charge change above and preventing abuse

Boots of Travel
-Double clicking now teleports you to fountain
-Towers no longer stop attacking when you teleport to them
-Creeps no longer stop moving when you teleport to them
The unit you are teleporting on still has lowest AI priority

Buriza Do Kyanon
-Critical strike chance increased from 20% to 25%

Crystalys
-Critical Strike chance increased from 15% to 20%

Diffusal Blade
-Purge cooldown decreased from 12 to 8
-Purge now removes Ghost Scepter's Ghost Form

Ethereal Blade
-Ether Blast's slow increased from 45% to 60%
-Can now be disassembled (404895)

Force Staff
-Can no longer push units out of Chronosphere

Gem of True Sight
-Stock cooldown increased from 6 to 8 minutes

Guinsoo's Scythe of Vyse
-Mana regeneration decreased from 200% to 150%

Hand of Midas
-Hand of Midas now gives a constant amount of gold
Some examples of what it previously it gave:
-Maximum of 208 gold if cast on the Hellcaller
-Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
-154 gold if cast on a ranged creep
-164 gold if cast on a Polar Furbolg Ursa Warrior
-174 gold if cast on a Centaur Khan
It now gives a constant 190 bonus gold on all targets
-Hand of Midas gold is now reliable
-Hand of Midas manacost removed (25->0)

Healing Salve
-Stock cooldown removed

Heart of Tarrasque
-Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

Khadgar's Pipe of Insight
-Barrier's duration increased from 8 to 10 seconds

Lothar's Edge
-Wind Walk's bonus damage increased from 125 to 150

Maelstrom
-Recipe cost decreased from 800 to 600

Mjollnir
-Recipe cost increased from 400 to 600
-IAS bonus increased from 70 to 80 to match it's components

Necronomicon
-Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
-Archer's aura AoE increased to standard aura sizes (900)

Orb of Venom
-Orb of Venom price decreased from 500 to 450

Orchid Malevolence
-Soul Burn's damage recurrence increased from 20% to 25%

Quelling Blade
-Can now be sold

Refresher Orb
-Cooldown decreased from 210 to 160

Ring of Basilius
-No longer interrupts your hero when toggled

Sange
-Lesser Maim is no longer an Orb effect

Sange and Yasha
-Greater Maim is no longer an Orb effect

Smoke of Deceit
-Dispel AoE from heroes and towers increased from 850 to 950
-Stock cooldown increased from 10 to 12 minutes

Stygian Desolator
-Corruption effect now works on buildings

Urn of Shadows
-Double clicking will now self-cast Soul Release

• Added a new item to the Arcane Sanctum shop (Veil of Discord)
Veil of Discord:
=================
Requires:
- Helm of Iron Will (950)
- 2x Robe of the Magi (900)
- Recipe (1250)
- Total: 3100

Grants:
+5 Armor
+5 HP Regeneration
+12 Intelligence

AoE Spell. Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.

Magic Amplification: 25%
AoE: 475
Cast Range: 800
Duration: 15

Manacost: 75

Cooldown: 30





•Heroes now get XP if they get a kill outside of the standard XP range
•Increased the width of the sentinel ramp between Roshan and the Rune spawn
•Neutral spawn empty check no longer considers corpses in its spawn rules
•Improved courier deliver movement AI (Harreke)
•Added Buyback cost to Observer Scoreboard
•Added Nerubian Assassin to CM
•Added Shadow Demon to CM

•Rearranged group selection priority when selecting multiple shops
•Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc)
•Rebalanced all Melee heroes between 100 and 128 range to be 128 range
-These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
-These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer

•Flying Courier has a new model (Frost Wyrm)
•Animal Courier has a new model (Grunt, It's not easy being green!)
•Satyr Hellcaller Shockwave damage increased from 100 to 125
•Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
•Shops now have an animation (for the player only) when you select them

•Fortify Buildings glyph ability now prevents magic damage as well
•Added -disablehelp support for Snowball
•Added a new command -msa to display the speed of all your allies
•Added a new debug command -respawn
•Swapped the location of the Intelligence and Agility Taverns
•-ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
•Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
•Improved the ability display for Split Shot toggle
•Clockwerk Goblin now has a visual effect with Aghanim's Scepter
•Invoker now has a visual effect with Aghanim's Scepter
•Thrall's class renamed from Far Seer to Disruptor
•Tombstone now has a sound effect when cast
•Rikimaru's Blink Strike has a new special effect
•Craggy Exterior now has a visual effect when it stuns someone
•Omnislash has a new initial cast animation
•Nature's Guise has a new icon
•Refraction now has two status icons to differentiate between attack and defense effects
•Shadowraze has a new visual effect
•Scream of Pain has a new visual effect
•Added a new icon for Fatal Bonds
•Improved Sonic Wave sound and visuals
•Lina's attack old attack projectile is now restored
•Lina's fire hands visual effect have been improved
•Added a new Epicenter visual effect
•Added a new hero icon for Phoenix
•Added a new icon for Overgrowth
•Added Greek language support
- English
- Simplified Chinese
- Traditional Chinese
- German
- Czech
- French
- Greek
- Korean
- Hungarian
- Portuguese
- Russian
- Spanish
- Turkish





•Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
•Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
•Fixed Scream of Pain not hitting fogged or invisible units
•Fixed item chest sometimes being hard to click when buying with full inventory at side shops
•Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
•Fixed the Collect Items function causing an enemy gem to be teleported back to their base
•Fixed Flying Courier from being able to right click on a powerup to waste it
•Fixed Natural Order and Ice Vortex interaction with spell resistance items
•Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
•Fixed creep spawn count increase timer starting from game load rather than creep spawn
•Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
•Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
•Fixed deaths during Primal Split from counting as suicides
•Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
•Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
•Fixed Blur triggering on heroes with an invisibility buff
•Fixed a bug with TB disappearing from map
•Fixed Sun Ray continuing while reincarnating with Aegis
•Fixed Plasma Field AoE damage not hitting invisible units
•Fixed Desolator against Swarm units
•Fixed Desolator against Seeking Missile
•Fixed Overcharge sometimes turning off by itself
•Fixed some rare bugs with Time Walk that could cause it to jump much further
•Fixed a bug with Phase Boots and Spectral Dagger
•Fixed a rare visual glitch possible with Dream Coil
•Fixed Pudge being unable to cast Meat Hook when Ethereal
•Fixed a bug with how Stone Gaze levels up
•Fixed a bug with how the slow on Demonic Purges levels up
•Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
•Fixed Meat Hook from wasting Linken's Sphere
•Fixed Laser's blind effect not getting removed by Dark Pact
•Fixed Jinada charge getting wasted on structures
•Fixed Armlet sometimes draining extra HP when you interact with your inventory
•Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
•Fixed being able to buy smoke and gem at enemy base
•Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
•Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
•Fixed a bug with RD that allowed you to make the heroes move
•Fixed some edges in the Roshan area where you could place a ward
•Fixed Gem allied visual effect sometimes not showing up
•Fixed Urn of Shadows ignoring Linken's Sphere
•Fixed Ethereal Blade ignoring Linken's Sphere
•Fixed Primal Roar not being blocked properly by Linken's Sphere
•Fixed Waveform sometimes moving a little further than it should
•Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
•Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
•Fixed lots of old tooltip inconsistencies
These not balance changes, just updates to make the tooltips more accurate: Storm Bolt, Goblin's Greed, Quill Spray, Battery Assault, Sand Storm, Greater Bash, Berserker's Call, CK's Critical Strike, Meat Hook, Blade Dance, Earthbind, Psionic Trap, Nature's Attendants, Illusory Orb, Illuminate, EMP, Gravekeeper's Cloak, Multicast, Weave, Vacuum, Death Prophet's Silence, Obsidian Destroyer, Echoslam, Dark Seer

Info Lengkap dapat di liat di



http://www.playdota.com/changelogs/6.72



Oke Slamat Mencoba Map Dota terbaru ALL

Gw bobok dlu BYE !
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PostSubyek: Re: Map Dota ALLSTAR (update)   Fri Apr 29, 2011 6:41 am

mantap changelognya..

semoga aja bot yg di mdo secepatnya make map 6.72

_________________
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tapi siapa sih sbnrnya yang nemuin strategy ini?


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As ESWC approached, 2009’s development of LGD’s “invincible” strategy was crucial to modern day theories of drafting – trilanes and midgame-centric line-ups with an emphasis on laning flexibility and effectiveness through all stages of the game.




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PostSubyek: Re: Map Dota ALLSTAR (update)   Fri Apr 29, 2011 10:39 am

Tq kakz Kevin >.< Very Happy
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PostSubyek: Re: Map Dota ALLSTAR (update)   Tue May 03, 2011 12:06 pm

wahhh...
map dota 6.72 dah release nihh...
pingin coba dehhh...
tapi gak ada yang create di dota mdo pake map 6.72, ada sih tapi jarang banget....

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PostSubyek: Re: Map Dota ALLSTAR (update)   Thu May 05, 2011 4:02 am

Icefrog merilis Map terbaru 6.72b

Changelog :
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze's original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72

• Fixed a PPC Mac only bug that caused crashes on map selection

• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll's bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs

Untuk Download

Visit : www.getdota.com atau http://www.dota-utilities.com/2011/05/dota-672b-map-official-dota-672b-map.html

_________________
strategy 3 1 1 (3 hero 1 line) skarang menjadi trademark di dunia perdotaan.
tapi siapa sih sbnrnya yang nemuin strategy ini?


Quote :
As ESWC approached, 2009’s development of LGD’s “invincible” strategy was crucial to modern day theories of drafting – trilanes and midgame-centric line-ups with an emphasis on laning flexibility and effectiveness through all stages of the game.




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PostSubyek: Re: Map Dota ALLSTAR (update)   Fri May 06, 2011 1:19 pm

thx kk kevin buat infonya Very Happy Very Happy
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PostSubyek: Re: Map Dota ALLSTAR (update)   Today at 5:53 am

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